readme.txt for Bug-O-Matic v1.0  7/8/96

     ====================================
          Bug-O-Matic version 1.0
     Copyright (c)1996, Namba One Systems
          by Kimiko & Tetuso Namba
            All rights reserved.
     ====================================
 

1. Introduction

  This is a game program for the Newton. In this game, you have a Bug
  (i.e., insect) to take care of. It goes running around looking for
  foods. Object of the game is to let the Bug eat all the foods.
  
  The Bug runs straight. When it hits a wall or obstacle, it makes
  a 90 degree turn. You guide the Bug to foods by putting obstacles
  in right places. The Bug gets hungry very quickly, however. When it
  becomes too hungry to run, the game is over. So watch out its energy
  level.
  
  If you like this game, please try our "Little Peking", "RepTile", 
  "Litton", "YinYang" and "PeggySu".
  They also are freeware Newton games.
  

2. Distribution of This Program

  This program is freeware. You are free to give it away to your friends and
  family members. Be sure to pass this readme file along with the program.

  If you upload this program to a BBS or FTP site, please notify us by
  sending email afterwards.


3. Requirements

  This program was tested on the MP-120 with Newton OS 1.3. It should
  work on other models with the same OS. It should work on the OS 2.0 as
  well, although we have not tested yet.

  The program takes up about 30KB of memory and consumes about 3KB of heap.


4. How to Play

  A. Start A New Game

    When you start the game for the first time, a game board appears after
    a little pause. On the board you will see:
    
       o The Bug   -- it looks like an insect.
       o Obstacles -- grey squares
       o Foods     -- three little circles.
       
    Each time you press the [New Game] button on screen, you get a new board
    configuration.

  B. Moving the Obstacles
  
    When the Bug is not running, you can move around the obstacles (grey
    squares) by dragging them. There are 14 obstacles. Use them wisely.

    The Bug makes a 90 degree turn (right, left, back up and right etc.)
    when it hits a wall or obstacle. In order to guide the Bug to food,
    plan carefully so that you can place the obstacles in right locations.
       
  C. Starting the Bug
  
    Before you start the Bug, you can change its initial direction@by tapping
    the Bug.@Each time you tap the Bug, it turns by 90 degrees clockwise.
    
    Hit the [Go!] button to start the Bug. Promptly, the button changes its
    label to [Stop]. That's what you tap to stop the Bug.
    
    Watch the energy indicator as the Bug runs. When the energy level gets
    to zero, the Bug stops and the button label chages to [Restart].
    
  D. Restart the Bug
  
    Unless the Bug eats up all the food, you can restart the game by tapping
    the [Restart] button, which is formaly [Stop] and [Go!].
    
    The foods reappears and the Bug returns to the initial position -- center
    of the screen. Tap the [Go!] button to move the Bug again.
    
  E. Setting Preferences

    Tap the Bug button, next to [New Game], to open the preference dialogbox.
    You have choose the behavior of the Bug and the number of foods on screen.
    
  F. Score Records

    Top ten scores are kept. To view the records, tap [Hi Score] after pressing
    the [i] button.

  G. Undo Moves
  
    Sorry, no undo's. Such is life.
    

5. Please Donate

  Writing a program and maintaining it takes a lot of efforts. If you find this
  program interesting, please donate some money to us.  We are going to port this
  program to OS2.0 as soon as we obtain the new MP-130. Comments, bug reports
  and suggestions are welcome.

  Ms. Kimiko Namba
  46-11-203 Minami-cho, Itabashi,
  Tokyo 173, Japan

  phone: +81-3-3530-8058
  fax:   +81-3-5966-9243
  email: gcg00536@niftyserve.or.jp


6. Update History

  V0.5  07/01/96   First beta version.
  V1.0  07/08/96   First public release with numerous cosmetic changes.

Like Steve Holden of NewtNews says -- Don't sue us and we won't sue you.

-- Thank you. --




